When I was younger, I was a big fan of the Pokemon Trading Card Game. I loved being able to save up my money so that I could buy new packs, wishing for a rare card that you couldn’t get in any ordinary pack. To say that these trading cards fill me with nostalgia would be an understatement and I’d like to think that the nostalgia in question initially drew me into the new mobile “craze” of sorts known as WWE SuperCard. However, there is much more to it than nostalgia alone.
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It was recently reported that, during its first week on the iOS and Android markets, WWE SuperCard managed to surpass 1.5 million downloads. This free-to-play app, which has been enjoyed by many fans of World Wrestling Entertainment, is undoubtedly one of WWE’s most worthwhile endeavors. They have been able to take a simple premise – the battling of trading cards with various status – and incorporate it in such a way that it wouldn’t unfeasible to think that it could catch on.
What exactly is it that 2K Games, and WWE by extension, has been able to do well in order to ensure the massive popularity associated with WWE SuperCard?
I believe part of this comes from the fact that the app is free to download. It’s an easy enough access point to get through, provided you have the necessary space on your mobile device to keep the app. This doesn’t necessarily mean that there aren’t added perks that individuals can’t invest in. For those who would like to get more out of WWE SuperCard, players can buy new card packs, which allows them to increase their chances of earning cards you probably couldn’t attain from the rewards given after every contest. Otherwise, WWE SuperCard will not cost a user one red cent.