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ZEPETO has 400M+ users reported by multiple sources. See 2026 stats on monthly item sales, UGC creation, feed interactions, and FAQs.

Unlike traditional social apps where “likes” are the primary currency, ZEPETO’s flywheel is self-expression: users customize avatars, buy and create items, and share content that fuels discovery.
ZEPETO scale (commonly reported):
| Metric | Figure | Year | Source |
|---|---|---|---|
| Virtual items sold | 123 million items sold monthly | 2025–2026 (site claim) | ZEPETO Brands portal |
| User-generated creations | 161 million UGC created each month | 2025–2026 (site claim) | ZEPETO Brands portal |
| Feed engagement | 3+ billion monthly feed interactions | 2025–2026 (site claim) | ZEPETO Brands portal |
| User behavior benchmark | Users buy 7 items weekly; ~50% branded; create 3 content daily | 2025–2026 (site claim) | ZEPETO Brands portal |
| Total users (reported) | ~400 million total users | 2025 (reported) | Digiday |
| Launch | Launched in 2018 | 2018 | Preqin profile |
ZEPETO typically starts with an avatar. From there, users can:
ZEPETO’s publicly shared stats emphasize the platform as a digital commerce engine, not just a social feed. Claims like 123M monthly items sold and 161M monthly UGC creations point to a marketplace where content creation and shopping are tightly linked—especially for Gen Z audiences who treat avatars as an extension of personal style.
Multiple industry and company descriptions commonly cite 400M+ users, though the definition (registered vs. cumulative installs vs. active accounts) can vary by source.
It generally refers to purchases of virtual fashion/items used to customize avatars. ZEPETO’s brand portal cites 123M items sold monthly.
It’s best described as an avatar-based social platform with game-like worlds and a digital goods economy—closer to “social + virtual commerce” than a traditional single-genre app.