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Fun Facts About Roblox for 2026
Below is a source-linked roundup of confirmed Roblox statistics—including daily active users (DAUs), hours engaged, revenue/bookings, and creator-economy milestones. I prioritize Roblox’s own investor materials and filings first, then reputable third-party reporting only when necessary.
Quick takeaways (latest official highlights)
On this page:
Average daily active users (DAUs), Q4 2025:
Roblox reported 144 million average DAUs in Q4 2025 (up 69% year-over-year). (Roblox Q4 2025 shareholder letter (PDF))
Hours engaged, Q4 2025:
Roblox reported 35 billion hours engaged in Q4 2025 (up 88% year-over-year). (Roblox Q4 2025 shareholder letter (PDF))
Monthly unique payers (MUPs), Q4 2025:
Roblox reported 36.7 million average monthly unique payers in Q4 2025 (up 94% year-over-year). (Roblox Q4 2025 shareholder letter (PDF))
DAUs & hours engaged (Q3 2025 snapshot):
Roblox’s brand metrics page lists 151.5M daily active users and 39.6B hours engaged (data as of Q3 2025). (Roblox Metrics & Insights)
Roblox reports both revenue (GAAP) and bookings (a key operating metric it uses to show the value of virtual items sold before revenue recognition timing). Here are the most current annual totals directly from Roblox’s shareholder letter.
| Metric | FY 2025 | FY 2024 | Source |
|---|---|---|---|
| Revenue (GAAP) | $4.890B | $3.602B | Q4 2025 shareholder letter (PDF) |
| Bookings | $6.788B | $4.369B |