Here are a few of the most interesting Nvidia statistics and facts I was able to dig up including restaurant count, revenue totals and employee counts. As always, be sure to check back in the future as I will be updating this post as new and updated stats become available.
Nvidia Facts
Here is pretty much everything you ever wanted to know about Nvidia.
Founder(s): Jensen Huang, Curtis Priem, Chris Malachowsky
Current Chief Executive: Jensen Huang
Subsidiaries / Brands: Mellanox Technologies
NVIDIA Corporation, commonly known as NVIDIA, is an American technology company specializing in the design and development of graphics processing units (GPUs), system-on-a-chip (SoC) units, and related software for use in computer graphics, artificial intelligence (AI), and other high-performance computing applications. The company was founded in 1993 by Jensen Huang, Chris Malachowsky, and Curtis Priem and is headquartered in Santa Clara, California.
NVIDIA’s GPUs are widely recognized for their advanced capabilities in rendering high-quality graphics and accelerating complex computational tasks. These GPUs are utilized in a range of applications, including gaming, professional visualization, data centers, autonomous vehicles, robotics, and AI research.
The company’s flagship product line for gaming enthusiasts is known as GeForce, which offers powerful and cutting-edge GPUs tailored for immersive gaming experiences and real-time ray tracing. NVIDIA also provides Quadro GPUs for professionals in fields such as design, engineering, and content creation, enabling high-performance visualization and rendering.In recent years, NVIDIA has made significant advancements in AI and machine learning with its Tesla GPU accelerators and NVIDIA Deep Learning software. These technologies have been instrumental in accelerating AI training and inference, enabling breakthroughs in areas such as natural language processing, computer vision, and autonomous systems.
NVIDIA has also ventured into automotive computing, developing solutions for autonomous driving and in-car infotainment systems. Its DRIVE platform aims to deliver advanced AI capabilities for autonomous vehicles, including perception, localization, and path planning.
Beyond hardware, NVIDIA has developed software platforms and tools to optimize and enhance GPU performance, such as CUDA for parallel computing, TensorRT for AI inference optimization, and NVIDIA Studio for creative professionals.
The company collaborates with industry partners, researchers, and developers to advance the capabilities of GPU technology and drive innovation in various fields. NVIDIA’s products are used by gamers, professionals, researchers, and technology enthusiasts worldwide.
Nvidia History:
1993: NVIDIA is founded by Jensen Huang, Chris Malachowsky, and Curtis Priem.
1999: NVIDIA introduces the GeForce 256, marketed as the world’s first GPU, revolutionizing computer graphics.
2000: NVIDIA acquires 3dfx, a pioneer in 3D graphics technology, enhancing its graphics capabilities.
2006: NVIDIA launches CUDA, a parallel computing platform and programming model, enabling GPUs to perform complex computations beyond graphics rendering.
2012: NVIDIA’s GPUs are utilized in the development of AlexNet, a deep learning model that significantly advances image recognition, highlighting GPUs’ potential in AI applications.
2020: NVIDIA announces plans to acquire Arm Holdings for $40 billion, aiming to expand its influence in the mobile and IoT sectors.
2021: NVIDIA unveils the GeForce RTX 30 Series GPUs, delivering substantial performance improvements for gaming and professional applications.
2022: NVIDIA introduces the H100 Tensor Core GPU, designed to accelerate AI and high-performance computing workloads.
2023: NVIDIA’s market capitalization surpasses $1 trillion, reflecting its pivotal role in AI and computing advancements.
2024: NVIDIA reports record revenues and profits, driven by the growing demand for AI technologies.
Please note that some of these numbers are easier to find than others. A few of these Nvidia statistics come from their own reports, but some are based on news reports and not official company tallies. No information contained on DMR should be relied upon to make investment decisions. Basically, this is the best I can find and I don’t guarantee anything to be 100%.
DMR Publisher. Director of Marketing by day and I run this little site at night. Other interests include Disney, Sports, 80's Nostalgia, LEGO, Star Wars and Tech Gadgets. Other site is DisneyNews.us.