VeVe Statistics and User Count (2023)

Last Updated on: March 31st, 2023



VeVe Statistics user count and Facts 2023

VeVe is a digital platform for buying, selling, and collecting licensed digital collectibles, known as NFTs (Non-Fungible Tokens). The platform was launched in 2018 by ECOMI, a Singapore-based company that specializes in blockchain technology and digital collectibles.

VeVe allows users to purchase and own licensed digital collectibles from popular brands and franchises such as Marvel, DC Comics, and Star Trek, among others. These collectibles are unique and verified on the blockchain, which ensures their authenticity and scarcity.

In addition to buying and selling NFTs, VeVe also offers a social experience for collectors, with features such as live events, virtual showrooms, and social feeds. The platform’s mobile app allows users to interact with their collections and display them in augmented reality.

VeVe has gained popularity among collectors and enthusiasts for its innovative approach to digital collectibles and its partnerships with popular brands. The platform has also been praised for its user-friendly interface and its commitment to sustainability, as digital collectibles have a lower environmental impact than physical collectibles.

 

VeVe Statistics

Here are a few of the most interesting VeVe statistics and facts I was able to dig up including user counts. As always, be sure to check back in the future as I will be updating this post as new and updated stats become available.

VeVe User Count

VeVe user base:

500,000 active users

Last updated 11/8/21


VeVe Revenue Totals

Amount that VeVe has generated in consumer spending:

$112.5 million

Last updated December 2021


 

Additional Statistics

Number of NFTs sold on VeVe:

1.9 million NFTs

Last updated 11/8/21


Number of VeVe app installs:

744,000 installs

Last updated December 2021


 

Important Facts



Please note that some of these numbers are easier to find than others. A few of these statistics come from their own reports, but some are based on news reports and not official company tallies. No information contained on DMR should be relied upon to make investment decisions. Basically, this is the best I can find and I don’t guarantee anything to be 100%.


Related Categories:

Categories
Business Statistics, NFT Statistics

About Craig Smith

DMR Publisher. Director of Marketing by day and I run this little site at night. Other interests include Disney, Sports, 80's Nostalgia, LEGO, Star Wars and Tech Gadgets. Other sites include DisneyNews.us and VideoGamesStats.com.