Candy Crush Statistics (2026): Revenue, Downloads, Levels, Player Facts

Last Updated on: February 12th, 2026


Fun Facts About Candy Crush for 2026

Candy Crush is one of the biggest mobile game franchises ever by revenue and downloads. Below is a reference-style roundup of confirmed milestones (from King and major outlets) plus a few clearly labeled third-party estimates (e.g., Sensor Tower) where official numbers aren’t published at the game level.

Quick takeaways

  • $20B+ lifetime revenue (franchise): King announced the Candy Crush franchise surpassed $20 billion in lifetime revenue. (King)
  • 5B+ downloads (franchise): King also stated the franchise exceeded 5 billion downloads. (King)
  • Levels milestone: King announced Candy Crush Saga reached Level 15,000. (King)

On this page:

Fun facts about Candy Crush (stats and milestones)

Key questions (fast answers)

How many people play Candy Crush Saga?
King does not consistently publish an official, current game-level monthly active user (MAU) number for Candy Crush Saga by itself. For usage figures, third-party analytics firms sometimes publish estimates (see Methodology), but official milestones from King are listed below. (Methodology)


Total Candy Crush revenue (lifetime, franchise):
$20 billion+ (King milestone announcement).


Total Candy Crush downloads (lifetime, franchise):
5 billion+ (King milestone announcement).


How many levels are in Candy Crush Saga?
King publicly announced the game reaching Level 15,000. The current number of levels changes frequently because new levels are added on a regular schedule. For the most up-to-date count, King’s community forum threads are commonly referenced. (King Community)


Candy Crush stats and fun facts (with sources)

1) Candy Crush franchise lifetime revenue:
$20 billion+ (King).


2) Candy Crush franchise lifetime downloads:
5 billion+ (King).


3) Reuters recap of the $20B revenue milestone:
Reuters reported King said Candy Crush Saga reached $20 billion in revenue since launch and had been downloaded 5 billion times (as reported by Reuters).


4) Candy Crush Saga level milestone:
King announced Candy Crush Saga reached Level 15,000.


5) Latest level counts (changes frequently):
King Community threads are often used for the most current level totals (example thread noting levels “over 21,000”). (King Community)


6) Candy Crush Soda Saga installs (cumulative, historical snapshot):
Sensor Tower reported Candy Crush Soda Saga reached 410 million first-time installs (as of 2019).


7) Candy Crush Soda Saga lifetime revenue milestone (historical snapshot):
Sensor Tower reported Candy Crush Soda Saga surpassed $2 billion in lifetime revenue (as of 2019).


8) Candy Crush Soda Saga U.S. revenue (historical snapshot):
Sensor Tower reported U.S. revenue of $1.1 billion (as of 2019).


9) Candy Crush Soda Saga U.K. revenue (historical snapshot):
Sensor Tower reported U.K. revenue of $135 million (as of 2019).


10) Candy Crush Saga rounds played (anniversary stat):
A King/PR Newswire anniversary release stated players had completed 1.1 trillion rounds (2017 release).


11) Candy Crush Saga downloads (anniversary stat):
That same release described Candy Crush Saga as having been downloaded almost 3 billion times at the time (2017).


12) Candy Crush Saga social media fan base (anniversary stat):
The release also cited a social media fan base of 80 million (2017).


13) Candy Crush in the U.K. (Android popularity claim):
GamesIndustry.biz reported Candy Crush Saga was described as the U.K.’s most popular game of all time on Android (based on the outlet’s reporting at the time). (GamesIndustry.biz)


14) Candy Crush Saga IAP revenue (third-party estimate):
AppMagic data was reported as showing Candy Crush Saga earned $108.25 million in net IAP revenue in April 2025 (third-party estimate).


15) Candy Crush All Stars 2025 participation (event reporting):
Coverage of Candy Crush All Stars 2025 described the tournament as attracting over 15 million players (event reporting).


That’s the current set of sourced milestones. If you want this post to skew more “facts you didn’t know,” the best way is to add more items that are either (1) King/Activision Blizzard official releases, or (2) clearly labeled third-party analytics with methodology notes.

Methodology

  • Official milestones first: Lifetime revenue, lifetime downloads, and major level milestones are sourced from King’s corporate communications and Reuters coverage of the same milestone.
  • Third-party analytics: Revenue/installs estimates from firms like Sensor Tower and AppMagic are included only when clearly labeled as third-party reporting and linked directly to the methodology-bearing source page.
  • Volatile metrics: Level counts change constantly due to frequent content updates; for “current level” numbers, the King Community is used as a living reference.

Sources & references



Please note that some of these numbers are easier to find than others. Most of these fun facts come from internet reports and may not be official tallies. No information contained on DMR should be relied upon to make investment decisions. Basically, this is the best I can find and I don’t guarantee anything to be 100%.