Pokemon Go Player Count and Stats (2024)

Table of Contents:

Pokemon Go Player Count and Stats

Here are the most interesting Pokemon Go statistics I was able to dig up so far including how many people play the mobile game, with much more to come soon. As always, be sure to check back in the future as I will be updating this post as new and updated stats become available.

Pokemon Go player count:

678 million downloads (2023)


How many people play Pokemon Go monthly?

147 million monthly active players


Number of Pokemon Go players in the US:

164 million app installs (2023)


Total revenue for Pokemon Go:

$6 billion in total player spending (2022)how many people play Pokemon Go Statistics Facts player count

Pokemon Go revenue from Android devices:

$3.1 billion (2022)


Pokemon Go revenue from iOS devices:

$2.8 billion (2022)


Pokemon Go total installs on Android devices:

517.2 million installs (2022)


Pokemon Go total installs on iOS devices:

160.8 million installs (2022)


Average amount of Pokemon Go revenue per day since release:

$4 million (2019)


Percentage of Pokemon Go revenue that has come from the US:

36.6% (2021)


Percentage of Pokemon Go revenue that has come from Japan:

32% (2021)


Number of friend connections that have been made on Pokemon Go:

113 million (2018)


Percentage of Android devices in the US that have Pokemon Go installed on them:

10.81% (2016)


Percentage of US Android owners that use Pokemon Go daily:

5.92% (2016)


Amount of time Pokemon Go users spend in the app daily:

26 minutes (2016)


Pokemon Go revenue (annual):

(source)


Pokemon Go revenue (monthly):


Estimated amount Pokemon Go made in its first day:

between $3.9 million-$4.9 million


Estimated amount of revenue Pokemon Go generates daily:

$2 million daily (2016)


Pokemon Go 2021 In-Game Stats:


What are the Rarest Pokemon to find in Pokemon Go:

Articuno, Zapdos, Moltres, Ditto, Mew and Mewtwo (2016)


Percentage of Pokemon Go players that are between the ages of 18-34:

78% (2016)


What is the Largest Pokemon Go demographic:

Men, 21-27 (2016)


Pokemon Go had more first week downloads from the Apple App Store than any other app in history.


Number of days it took Pokemon Go to cross 50 million worldwide downloads:

19


Increase in steps that Pokemon Go players take now versus before they started playing it:

26% more steps (2016)


Number of steps Pokemon Go players have taken playing it:

144 billion steps (2016)


Pokemon Go was the fastest mobile game to earn $600 million in revenue (90 days).


Pokemon Go accounted for 45% of all time spent with Android games in Q3 2016!


Number of Pokemon that Pokemon Go users have caught:

88 billion (2017)


Number of visits Pokemon Go has driven to sponsored locations:

500 million visitors (2017)


Number of sponsored locations for Pokemon Go:

35,000 (2017)


Estimated number of traffic accidents that have been caused by people playing Pokemon Go:

100,000 accidents (2017)


How many Pokemon are there in Pokemon Go?

300 (2017)


Reported amount that Pokemon Go made Nintendo in profit in 2016:

$180 million


Rumored amount that sponsors pay Niantic for Pokemon Go sponsored locations:

$0.50 per visitor (2017)


Most popular Pokemon go Team (based on Social Media mentions):

Team Mystic (43%) (2016)


Second most popular Pokemon go Team (based on Social Media mentions):

Team Valor (32%) (2016)


Scientific explanation for Team Mystic being the most popular Pokemon Go team choice:

It’s the middle option


Number of new Pokemon added to Pokemon Go in generation 2:

80

 

how many people play Pokemon Go Statistics Facts player count1

Amount of time it took Pokemon Go to reach the top of the highest-grossing app chart in the US:

13 hours


Amount Nintendo’s market value increased the first 5 days after Pokemon Go was launched:

$9 billion


Number of Pokemon-themed playlists that have popped up on Spotify:

197,000


Percentage of Australian Android owners that use Pokemon Go daily:

6.60% (2016)


Percentage of New Zealand Android owners that use Pokemon Go daily:

7.98% (2016)


Percentage of Android devices in Australia that have Pokemon Go installed on them:

16.04% (2016)


Percentage of Android devices in New Zealand that have Pokemon Go installed on them:

15.13% (2016)


Number of countries Pokemon Go now has users in:

100 countries (2016)


Number of markets Niantic wants to bring Pokemon Go to:

200 (2016)


7 out of 10 people that download Pokemon Go return to the app the next day. (2016)


Amount Pokemon Go earned between October 25-29, 2016 (during Halloween promotion):

$23.3 million (2.3x more than the prior week)


Spike in Pokemon Go usage during the Halloween promotion:

13.2%


Average Pokemon Go revenue per daily active user:

$0.25 (2016)


Reported amount that was invested by Nintendo and Google into  developer of Pokemon Go:

$30 million


Amount Pokemon Go is expected to generate for Apple in the first 24 months:

$3 billion (2016)


Pokemon Go’s daily usage is twice as much on Android apps than the Facebook app. (2016)


Number of McDonald’s in Japan that have been turned into sponsored Pokemon Go Gyms:

3,000 (2016)


Number of people that interacted on a Facebook post about Pokemon Go to date:

153 million (2016)


Number of interactions (posts/reactions/comments/shares) on Facebook posts about Pokemon Go to date:

645 million (2016)


Percentage of Pokemon Go monthly players that play it daily:

20% (2016)


 

Number of users on Pokemon Go’s busiest day (so far):

28.5 million (2017)


Number of different Pokemon that are available to catch in Pokemon Go:

151 (2016)


Number of different Pokemon that have been caught in Pokemon Go:

145 (2016)


Percentage of Americans (Age 18-65) that have heard of Pokemon Go:

84% (2016)


Percentage of Pokemon Go users in Canada that skip their day-to-day activities to play it:

30% (2016)


Average amount of time male Pokemon Go players in Canada spend playing it daily:

2.2 hours daily (2016)


Average amount of time female Pokemon Go players in Canada spend playing it daily:

1.6 hours daily (2016)


First person to catch all 142 known Pokemon in the US:

Nick Johnson


40% of Pokemon Go users that spent money in it have not spent money in any other mobile game this year


Percentage of Pokemon Go users that are millennials:

38% (2017)


Percentage of Pokemon Go users that are Gen Xers:

33% (2016)


Percentage of Pokemon Go users that are men:

57% (2017)

(2017)


Percentage of Pokemon Go users that are women:

43% (2017)


Increase in sales of portable battery packs for mobile devices from July 10-23, 2016 (right after Pokemon Go was released):

101%


China and India are the only remaining countries from the top 5 most populous countries in the world that don’t have Pokemon Go. (2016)


One in four people that downloaded Pokemon Go in Japan play it daily. (2016)


Number of people that talked about Pokemon Go on Facebook and Instagram in July 2016:

231 million people


Number of interactions on Facebook and Instagram posts about Pokemon Go in July 20-16:

1.1 billion


Pokemon Go was the top trending Android game in the US in July 2016.


Number of Android Play Store downloads for Pokemon Go in July 2106:

100 million downloads


Number of views the Pokemon Go subreddit received in the week following the game’s launch:

92 million views from 8 million unique users


Number of Japanese MacDonald’s that were turned into Pokemon Go Gyms and Pokestops:

3,000 (2016)


Spike in sales for MacDonald’s in Japan once it’s sponsorship of Pokemon Go was launched there:

19% (2016)


Number of traffic tickets Japanese police issued for Pokemon Go-connected offenses in the first 2 weeks after the game launched:

727 tickets


Estimated peak number of Pokemon Go users:

45 million (2016)


Number of unique US visitors to the Pokemon Go app in July 2016:

55 million visitors


Percentage of the total US mobile app population that visited Pokemon Go in July 2016:

30%


Increase in sales of Pokemon-branded merchandise in July 2016:

105%


Number of employees for Niantic, the maker of Pokemon Go:

70 full time employees (2016)


Estimated number of miles Pokemon Go players have walked playing the game:

8.7 billion miles (2016)


Estimated amount of calories Pokemon Go players have burned playing the game:

340 billion calories (2016)


Estimated number of pounds Pokemon Go players have lost playing the game:

97 million calories (2016)


Reported number of bicycle and car accidents in Japan related to Pokemon Go usage:

79 (2016)


Average time for a Pokemon Go session currently:

5.41 minutes per session (2016)


Average daily revenue for Pokemon Go at its peak:

$16 million per day (2016)


Average number of daily downloads for Pokemon Go:

700,000 downloads per day (2016)


Percentage of Pokemon Go users that are between 16-25 years old:

21% (2016)


Number of Pokemon Go users in South Korea:

4.2 million (2017)


Pokemon Go was the most downloaded iPhone app worldwide in 2016.


Percentage of Pokemon Go users that are 18 or younger:

32.5% (2017)


Number of Pokemon caught in the 2017 Pokemon Go Travel event:

3.36 billion


Percentage of Pokemon Go revenue that has come from the Google Play store:

54% (2019)


Percentage of Pokemon Go revenue that has come from the Apple App store:

46% (2019)


Total Pokemon Go revenue that has come from the US:

$1.3 billion (2020)


Total Pokemon Go revenue that has come from Japan:

$779 million (2019)


Total Pokemon Go revenue that has come from Germany:

$96 million (2018)


Total Pokemon Go revenue that has come from the UK:

$77 million (2018)


Total Pokemon Go revenue that has come from Taiwan:

$48 million (2018)


Number of gifts that have been sent to friends on Pokemon Go:

2.2 billion (2018)


Average Pokemon Go daily revenue before the June 2018 ‘friends and trading’ update:

$1.8 million per day


Average Pokemon Go daily revenue after the June 2018 ‘friends and trading’ update:

$2.5 million per day


Amount that Pokemon Go live events generated in tourism revenue in 2019:

$249 million


Amount that Pokemon Go live events generated in tourism revenue in 2022:

$309 million


Revenue generated by Pokemon Go Fest 2020:

$17.5 million


Revenue generated by Pokemon Go Fest 2021:

$21 million


Number of Pokemon Go cheaters that have been punished since the beginning of 2020:

5 million (2020)


Number of Pokemon Go cheaters that have been banned since the beginning of 2020:

1 million (2020)


Number of Pokemon caught during Pokemon Go Fest 2022:

1 billion Pokemon


That’s all for now. Be sure to check back soon as we update all video game stats as soon as more are provided.

Game Description

See also: Amazing Pokemon Products You Can Actually Buy.

“Pokemon Go” is a free-to-play augmented reality (AR) mobile game developed by Niantic in collaboration with The Pokemon Company and Nintendo. It was released on July 6, 2016, for iOS and Android devices.

In “Pokemon Go,” players become Pokemon Trainers and explore the real world using their smartphones’ GPS and camera to find and catch virtual Pokemon creatures. The game uses AR technology to superimpose Pokemon onto the real-world environment, allowing players to see and interact with Pokemon as if they were in the same physical space.

Players must physically travel to different locations, such as parks, landmarks, and public areas, to encounter wild Pokemon. The game uses Poke Balls to catch Pokemon, and the success of catching depends on factors like the player’s throwing accuracy and the Pokemon’s difficulty level. As players level up, they can encounter rarer and more powerful Pokemon.

Aside from catching Pokemon, “Pokemon Go” also includes various other gameplay elements:

1. Gyms: Players can join one of three teams (Team Mystic, Team Valor, or Team Instinct) and battle for control of Pokemon Gyms. Gyms serve as team-based territory control, and players can place their Pokemon to defend Gyms against rival teams.

2. Raids: Special cooperative multiplayer events called Raids allow players to team up and battle powerful Pokemon known as Raid Bosses. Defeating a Raid Boss gives players a chance to catch the Raid Boss Pokemon.

3. PokeStops: Points of interest, known as PokeStops, provide players with items like Poke Balls, Potions, and Revives. Visiting PokeStops encourages players to explore different places in their surroundings.

The game encourages social interaction and cooperation, as players can trade Pokemon with nearby friends and engage in real-world events and community days. Regular updates and special in-game events keep the game fresh and engaging, introducing new Pokemon, features, and challenges.

Upon its release, “Pokemon Go” became a cultural phenomenon, attracting millions of players worldwide and generating significant media attention. The game’s success helped popularize augmented reality gaming and demonstrated the potential of combining virtual experiences with the real world.

Here is a complete list of Pokemon in Pokemon Go

Game Trailer

Game Details

Here is pretty much everything you ever wanted to know about Pokemon Go.


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About the Author

Craig Smith
VideoGamesStats Publisher. Director of Marketing by day and I run this little site at night. Other interests include Disney, Sports, 80's Nostalgia, LEGO, Star Wars and Tech Gadgets. Other sites include DisneyNews.us and DMR.